I’ve written some magic templates that I assume are not easy to read by those who don’t know.
But this is seemingly unmaintainable… terrifying… and kind of neat.
After 5 minutes of staring at it: Its typesystem sudoku. Each row and each col in the grid must add up to 15 (T<>), bit each number in the grid must be different (Df<>).
Grid will only be a type alias for the value true (google “Dependent types”) only if all Type Parameters (wich are values) hold up to the Sudoku conditions).
The file would not compile with “true as Grid” when grid type-aliases to false.
Fun to understand.
EDIT: too late
I like to think I can usually look at code in languages I don’t know and still get the gist of what it does but I am drawing a complete blank. Is this even slightly legible to anyone and if yes please explain
TL;DR:
Grid<A,B,C,D,E,F,G,H>
simplifies to true, if and only if it is a 3x3 magic square.full explanation
Fifteen
is an array of length 15T<A,B,C>
checks if an array of lengthA
+B
+C
is equivalent to an array of length 15, thus checking ifA
+B
+C
is equal to 15And<A,X>
is simplifies toX
ifA
is true, else it simplifies tofalse
Df<A,B,X>
checks ifA
andB
are Diffrent , simplifying toX
if they areGrid<A,B,C,D,E,F,G,H>
first checks if every row, column and diagonal is equal to 15, then checks if every item is unique.
This doesn’t actually read as serious TypeScript, moreso as someone trying to showcase unhinged code.
I’d be happy to be proven wrong with a link to the source code so that I can look the beast in the eye.
Take a look at some typescript libraries and frameworks and you will see stuff like this. Completely unreadable mess.
Styled Components’ type system is one of the most impressive and most fucked up things I’ve ever had to dive into.
For example?
Not OP, and these examples are not unreadable, but they are a few steps up from your typical generics.
https://effect-ts.github.io/effect/effect/Unify.ts.html#unify
Right to jail. Right now.
deleted by creator
Yeah, and apparently type checking/inference is trivial, says the “CTO” of Xitter. /s
I’m really trying to figure out what this is used for and why it was done this way.
I’m not having much success
Looks like something that checks that the rows in a grid att up to 15. Why? IDK, a game?
But C is worse than C++, because what if you have a pointer to a pointer?
You can have a pointer to a pointer in c++ too tho?
Can you have two pointers pointing at each other?
void* ptr2 = &ptr1; ptr1 = &ptr2;```