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Cake day: June 7th, 2023

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  • Adderbox76@lemmy.catoGaming@lemmy.mlList of really good AA games?
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    2 months ago

    I was actually kind of blown away by the scale and verticality of the open world in Elex. It has some jank (as most AA games do), But surprisingly in the end, it actually honestly soured my feelings towards Bethesda games somewhat because in Elex, your choices matter far more.

    It always annoyed me in Bethesda games that if you do one factions quest line, you can still go and do the other factions quest lines and no one ever mentions it. It doesn’t change the game whatsoever except the ultimate ending. In Starfield, for example, you can do the entire United Colonies Quest line, and then go join the freestar collective and literally nobody mentions it, or trys to stop you, or treats you literally any differently because you joined their erstwhile enemy. Each quest line is a separate game in itself. For example (spoilers for Starfield…) When you’re trying to get the Freestar Collective’s cooperation to get access to some data, if you’ve previously become a Freestar Ranger, that should have mattered to the story in some way. But nothing you do in a Bethesda game has any bearing on anything else that you do except in the most cursory of ways.

    Elex doesn’t play by those rules. Once you join a faction, that’s it… And the other factions treat you very differently as a result, with different dialog and different options. None of this “essential character” garbage either. If you kill them, you’ll get a notice on screen that says ("x"s death will change the story moving forward…) and stuff like that. Sometime that change is immediate, and sometime it comes back to haunt you hours and hours later in a completely different quest line.

    It’s also HARD because it doesn’t lock off areas until you’ve reached a certain level. You can go anywhere and do anything right from the beginning, but if you stumble upon an enemy that is twenty levels above you, tough luck. Often, getting to a quest requires going through those areas, which means early on, you’re not necessarily fighting all the time. You pick your battles and you pick when to sneak by at night and when to just run like hell.

    It was honestly a very refreshing open world experience. And the world was extremely “vertical”. And by that I mean you could jump off a mountain and fall into a valley that’s about as deep down as some other game maps are wide, with absolutely no loading screen. Really impressive for a AA game. Can’t speak highly enough about it.

    A couple of other one’s that I enjoy but not on the level of Elex is the Spider Software games, The Technomancer and Greedfall. Fun enough for what they are, but not nearly the same scope as Elex.

    Mad Max get’s not nearly enough love either.


  • I mean, true…but I don’t think the average user is paying for the service rather than they’re paying for not having to worry about setting up everything needed to get syncthing working.

    I don’t consider myself a luddite in any way, but within five seconds of reading syncthing’s install instructions even I basically just said, “yeah…no.” And I say that AS a nearly 12 year semi-advanced linux user. It’s not that it’s difficult. But difficult enough to not be worth it for the average person.





  • There are two types of Open Source users; those of us who understand and live by the ethos of FOSS, and users who just want to use a software that they don’t have to pay for and don’t care or understand the underlying ideas behind it.

    That second group is the group who, no matter how many times they hear it explained to them, will refuse to believe that “free” doesn’t necessarily mean “no-cost” and therefore develop an expectation of “free” and decry that you’re not allowed to sell your software because it’s open-source, and even asking for donations is forbidden, when in reality neither of those things is remotely true.

    Far more important than anything is to change the perception of Open Source to something like value ware; If you value the use you get from the software, pay an amount that you feel is fair. If they can’t afford it, that’s okay, but if they can, then the expectation needs to be that they DO. Even just a few bucks.



  • The fact that “Dash to Dock” isn’t built in because Gnome is going all in on the ridiculous minimalist tablet like interface is seriously one of the things that makes me uninstall it after five minutes every time I’ve tried to give it a shot.

    I’m running a desktop with two 32 inch monitors, not a frickin’ tablet. The reason traditional desktop interfaces have survived for so long is because they work, dammit. I shouldn’t have to click into an app drawer every time I want to run an often used app just because some developer thinks they should look like a tablet.

    /end rant


  • GIMP has its share of issues, just like any other software. but it’s biggest issue is that somewhere down the line general users got this idea in their head that it was supposed to be a Photoshop clone.

    So they go into it with certain expectations and then get frustrated when it doesn’t work that way. People like me, who actually learned GIMP before PS, obviously didn’t go in with the same bias and therefore have a much better grasp on it.

    Gimp is not a Photoshop clone. it’s its own piece of kit with it’s own design and feature decisions that some may like and others may not. That’s life. The developers have no obligation to follow any other software design scheme any more than Sony is obligated to follow LGs TV UI. They’re not clones, they’re alternatives.

    if you think Gimps only function is to copy Photoshop, you’re in for a bad time. If you want to use gimp as an ALTERNATIVE and go in without the bias, you’ll likely learn your way around a LOT faster.

    I’m not excusing Gimps failings. far from it. but I AM saying that half the issue is the Photoshop users thinking that gimp only exists to copy everything from their precious Adobe daddy. And that’s simply not true.