Except for all the people who’s skin shade is slightly darker than vanilla.
Except for all the people who’s skin shade is slightly darker than vanilla.
I find customer support service Chatbots useful, they tend to ask the right questions before connecting me to an actual human, so I don’t have to explain myself over and over. They also categorize your problem so you won’t be forwarded 3 times till you finally reach the right department. They’re essentially like the “press 1 to…, press 2 to…” shtick during a service call, except the customer support person has access to your chat history.
Red Dead 2 took 8 years to make. I bet my soul on that Concord was quickly thrown together in the last couple years by temp diversity hires and 3rd party contractors, or at least the version of Concord that we got now. I love that one of the devs said that “a lot of talented people worked on it”. If it really took them 8 years to make that is the oppsotite of talent. In 8 years I could probably get get a double masters in programming and game development and make a better game myself.
Don’t forget the classic.
Main Menu is a flat 2D selection screen with a JPEG in the background
Presses “Back to Main Menu”
20 second loading screen
Main Menu still lags
Why?
I don’t think you understand what chaos in terms of gameplay means. Chaos comes from unpredictability. On maps like shipment unpredictably goes out the window.
“What’s gonna happen if I round this corner?” “Prefiring” “What’s gonna happen if I stay in this spot?” “Grenades.” “What’s gonna happen if I rush?” “Spawnflip”
That’s it, there’s all there is to this map. That’s no chaos that’s pretty much as deterministic as it gets. What people mean by chaos is “If I 5 kills, I chain killstreak and big number on scoreboard.”
I can only speculate on why but speaking from over a decade of experience, leave it to the respective gaming communities to always pick the worst, most uninspired maps every time.
I think it has something to do with the saying in game development “Given enough time players will distill the fun out if every game.”.
If a map gets you kills fast it will be always picked above anything else. It doesn’t even have to be a guarantee, the prospect alone for getting a high kill count is enough. This results in either very small maps being favored (Nuketown, Shipment) or maps with critical chokepoints (Operation Locker (BF4), Metro (BF3,BF4)), Fort de Vaux (BF1)). Also maps that allow for cheap non-counterable tactics to get kills like Base Rape (Suez (BF1)), Vehicle Camping (Golmund (BF4)), Spawn Camping (Piccadilly, (MW2019)), etc…
Generally, every map that rewards unsportsmanlike behavior will be a community favorite.
If I ever were to release a video game I would never allow for map voting. As a player, I’d rather play maps that I dislike every once in a while instead the same 5 maps every time. And as a developer, why should I bother to invests tens of thousands of dollars to make a DLC with maps, if they are never going to be played anyway. The cherry on top is, the community still has the audacity to complain if a DLC has less maps than the last one, but then never play them anyway.
“Then aids ruined everything”