The worst kind of an Internet-herpaderp. Internet-urpo pahimmasta päästä.

  • 0 Posts
  • 25 Comments
Joined 1 year ago
cake
Cake day: July 24th, 2023

help-circle

  • Running Galaxy with proton-ge. Sure, it doesn’t install linux versions of games or anything, but it works.

    Basically what I did was:

    • run arch btw, obviously and loaded with sarcasm, as always
    • install https://aur.archlinux.org/packages/proton-ge-custom-bin
    • aquired galaxy installer (GOG’s site hides download links on linux… why???)
    • proton gog-galaxy-installer.exe to install. It installs to ~/.local/share/proton-pfx/0/pfx/drive_c/Program Files/GOG Galaxy (or somesuch)
    • I made a shortcut to launch the galaxy.exe with proton from the directory & using the directory as working directory
    • profit.

    Seems to work fine, some older version of proton-ge and/or nvidia driver under wayland made the client bit sluggish, but that has fixed itself. Games like Cyberpunk work fine. The galaxy overlay doesn’t, though.









  • yep, I’m aware. I just haven’t observed* any compilation stutters - so in that sense I’d rather keep it off and save the few minutes (give or take) on launch

    *Now, I’m sure the stutters are there and/or the games I’ve recently played on linux haven’t been susceptible to them, but the tradeoff is worth it for me either way.


  • well, I do have this one game I’ve tried to play, Enshrouded, it does do the shader compilation on it’s own, in-game. The compiled shaders seem to persist between launches, reboots, etc, but not driver/game updates. So it stands to reason they are cached somewhere. As for where, not a clue.

    And since if it’s the game doing the compilation, I would assume non-steam games can do it too. Why wouldn’t they?

    But, ultimately, I don’t know - just saying these are my observations and assumptions based on those. :P



  • Overall I’m still getting used to the Steam “processing vulkan shaders” pretty much every time a game updates, but it’s worth it for the extra performance.

    That can be turned off, though. Haven’t noticed much of a difference after doing so (though, I am a filthy nvidia-user). Also saving quite a bit of disk space while too.








  • I just use dynamic collections, eg. group games by their store-tags, eg. arpg, fps, puzzle, walking-sim, online-coop… etc, whatever I consider handy when going through all of it.

    Sure, the categories have a lot of overlap, but I don’t mind, the games list is a disaster anyway (>1300 games on account… yea.).

    I used to maintain my own categories, but at some point the number of games started to be too much to do it by hand.

    edit: One of the better features is to group games with online-coop with friends who have it too. Makes it a lot easier to find the next adventure to start after few beers.