man, it’s been ages since I last saw this movie. Sober me’s todo for tomorrow: meaning of life, python. GET. ON. IT.
The worst kind of an Internet-herpaderp. Internet-urpo pahimmasta päästä.
man, it’s been ages since I last saw this movie. Sober me’s todo for tomorrow: meaning of life, python. GET. ON. IT.
“20$ is 20$”
which said it first: kofi -funded developer or onlyfans star?
don’t we all? But we’re here to make boring business software for MBA’s
https://xkcd.com/323/ this? and the fact that most of my programming breakthroughs have come while in “two beers” territory.
edit: actually, no. MOST of my programming breakthroughs have dawned on me while sitting on the can. But second most is “two beers down”.
I’ve always thought the “buy me a cup of coffee” was a thinly veiled euphemism for “give me beer”
edit: also, I have contributed. There’s this one android app that works to translate between different wargaming/miniature painting paint brands (as in color matching), the dev straight up asks for a contribution for beer. It was so brutally honest I had to.
the bin and cue files are a cd/dvd image. IIRC you can’t mount those directly, but you can convert them to iso with bin2iso
(there are probably other tools too)
iso file you can mount something like mount -o loop /path/to/my-iso-image.iso /mnt/iso
and then pull the files out from there.
As for directly pulling files out from bin/cue… dunno.
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I only did so because I had installed proton-ge. You know, “when all you have is a hammer, every problem looks like a nail” -type of thing. :D
Running Galaxy with proton-ge. Sure, it doesn’t install linux versions of games or anything, but it works.
Basically what I did was:
proton gog-galaxy-installer.exe
to install. It installs to ~/.local/share/proton-pfx/0/pfx/drive_c/Program Files/GOG Galaxy
(or somesuch)Seems to work fine, some older version of proton-ge and/or nvidia driver under wayland made the client bit sluggish, but that has fixed itself. Games like Cyberpunk work fine. The galaxy overlay doesn’t, though.
list of surprised people:
https://steamcommunity.com/stats/1363080/achievements huh? the numbers show differently (for me, at least) on the page.
ah, right. that’s a thing.
Goes to show how little I have needed it (or how little shame I have) :P
wonder if it’s going to rat someone out by saying something along the lines of
A member of your Steam Family already owns Horny Hentai Ladies: Stupidly huge dongs GOTY
I don’t play TF2, but I thought basically all hl2 -family games were updated to 64bit ages ago… apparently this wasn’t the case :o
Any of the other games running the same engine still in 32bit land?
amd cpu, but nvidia gpu, so as far as I’d understand, not using ACO then?
yep, I’m aware. I just haven’t observed* any compilation stutters - so in that sense I’d rather keep it off and save the few minutes (give or take) on launch
*Now, I’m sure the stutters are there and/or the games I’ve recently played on linux haven’t been susceptible to them, but the tradeoff is worth it for me either way.
well, I do have this one game I’ve tried to play, Enshrouded, it does do the shader compilation on it’s own, in-game. The compiled shaders seem to persist between launches, reboots, etc, but not driver/game updates. So it stands to reason they are cached somewhere. As for where, not a clue.
And since if it’s the game doing the compilation, I would assume non-steam games can do it too. Why wouldn’t they?
But, ultimately, I don’t know - just saying these are my observations and assumptions based on those. :P
turning it off will wipe the cached shaders. That cleaned up like ~40 GB (IIRC) for me, without any noticeable difference in performance, stability or smoothness. Though my set of games at the time wasn’t all that big: path of exile, subnautica: below zero, portal 2 and some random smaller games.
this is me, doing php and javascript on daily basis.