Wow, you think Teslas are “Chinese EVs”. You’re literally the first person I’ve encountered to think so. Also why lead into an article with a graphic of the least selling vehicle?
Doesn’t stop it from being misleading.
It’s called “burying the lede”.
In China. But the majority of Teslas are manufactured are in China, and no one really considers Teslas “Chinese cars” or “Chinese EVs”.
People can beat this game with their eyes closed.
Well, I feel misled. The graphic shows a Volvo as a Chinese manufactured vehicle.
Sales of Chinese made EVs in Australia
- Tesla - 46,116
- BYD - 12,438
- MG - 5,928
- Volvo - 3,949
They’re counting Tesla as a Chinese EV.
VSCode will add a yellow box around the character and tell you it’s an uncommon glyph.
https://code.visualstudio.com/updates/v1_63#_unicode-highlighting
To note, this came about because it could be valid code and it’s a security risk from copy/pasting malicious code. See:
While I disagree that the game was unplayable, I first played the game emulated at 4K@60K with AutoHDR (surprisingly decent) and it’s almost criminal how poor it looks on native hardware by comparison. The game scales really well.
Maybe with a new Nvidia kit we’ll get DLSS and Frame Gen. And I expect ToTK to get a new port.
It’s an Nvidia chip, so Switch Super.
Who am I kidding, if they followed Nvidia it’d be Switch AI.
Steam has limited rollback support from the command line which we had to do plenty of times for Starfield when working on Luma. Sometimes updates are small. Sometimes the entire exe gets reshuffled so you have to find where to patch the exe all over again.
All the versions are apparently there. You just need to download the “depot” and it’ll dump into a folder. From there you copy that folder over your game directly.
It also works the other way around. I can download the depot for the latest version and stay on the version I’m at. It’s useful to pick apart and diff what was actually changed.
Why they can’t add that as an option I’m not sure. That seems more of a UX/UI issue rather than a technical one (like avoiding people using old versions on the web server).
I was about to mod the game for HDR and then found out news of FO4 getting updated.
Updates break mods. Just how it is. Though, after seeing the work needed for modding Starfield after each exe change, I’m doing shader replacement now. As long as they don’t change from DirectX, I should be good.
Edit: Nevermind. Somebody asked me for help and got roped in. Got HDR working. Let’s see if it actually lasts.
Edit2: Just gotta fix TAA. Source
Timestamp in UTC
But for time of day, use local time and store separate column with the timezone name. Don’t use timezone offsets since that doesn’t work with DST. You’re better off with something like America/New_York
because God knows what 2030 will look like.
And if timezone are abolished, or DST, that’s even more reason to store the timezone name.
Also you’re supporting modders through Donation Points. Creators get real money proportional to mod download count. The mods are still free, to clarify.
I’m enjoying my Plex one and Nexus Mods. The latter one was in 2013 and cost me $40. Today the yearly subscription is $70.
The entire Material Design framework in JS and Web Components in 80kb
https://clshortfuse.github.io/materialdesignweb/components/buttons.html
JS and Web Components are not the problem. Poor design is.
async/await is just callback()
and queueMicrotask
wrapped up into a neat package. It’s not supposed to replace multi-threading and confusing it for such is dangerous since you can still stall your main/UI thread with Promises (which async also wraps).
(async
and await
are also technically different things, but for the sake of simplicity here, consider them a pair.)
The meme format is awesome, but JSON differentiates strings with
"
.{ "key": 1337 }
vs{ "key": "1337" }
.You might be thinking yaml? (Though it supports
'
and"
for explicit string types, technically)But integer vs float? Good luck.