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That’s fair, it has changed a bit since then and I’m hoping we get another filesystem benchmark to see if it has improved, and the caching features might offset that on frequently used data, but I don’t know how hard that would be to benchmark.
That’s fair, it has changed a bit since then and I’m hoping we get another filesystem benchmark to see if it has improved, and the caching features might offset that on frequently used data, but I don’t know how hard that would be to benchmark.
In my use it has been pretty stable so far with 7 disks participating (3 caching SSDs, 4 mechanical disks, with 3 copies of metadata and 2 of data), but I’m not using the more experimental features like erasure coding, I will note the on-disk-format has changed twice since it has been in the kernel, and it hasnt been there long, but it has succeeded both on-disk-format upgrades without obvious data loss, and it recently got self healing for some checksum errors, Id say its probably ready for use if the data is backed up, replaceable, or can be gone without (so for me games are all I have that fits this). Otherwise I would use caution if you use it, but I am very optimistic about the future of the FS, as Kent Overstreet (the creator) has taken a lot of care with it.
I use bcachefs for my games, I like that it lets me have multiple disks with redundant data copies, plus ssd caching of frequently accessed files, this fs is linux specific for now as far as I know, and is still experimental. I use ext4 for everything else, and FAT32 for flash drives.
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Oh, didnt know that was posted, some of the tests seem to be different from last time, it hasnt regressed but hasnt improved much yet either (from the ones that were the same). It does seem to have pulled ahead of BTRFS since the last test, doubling score in the DBench test, but it still varies a lot compared to the other filesystems it seems, doing worse pretty regularly.