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Joined 10 months ago
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Cake day: August 25th, 2023

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  • The feature is explicit sync, which is a brand new graphics stack API that would fix some issues with nvidia rendering under Wayland.

    It’s not a big deal, canonical basically said ‘this isn’t a bug fix or security patch, it’s not getting backported into our LTS release’ - so if you want it you have to install GNOME/mutter from source, switch operating systems, or just wait a few months for the next Ubuntu release





  • Actually, I‘m just excluding companies like yours because they are making way too much revenue on the basis of FOSS without giving back

    You don’t know anything about my company? You don’t know what proportion of FOSS vs proprietary software we use, nor how much we give back lol.

    It would completely break the locked down proprietary software model and break walled gardens wide open.

    This is very pie in the sky. Your license idea only penalizes small to medium sized businesses. Alphabet’s 1% would just go to Chromium/AOSP, and Meta’s 1% would just go to React/Torch





  • That’s still not that much data

    Gaming is 10-20% of the ISPs total network load, and the MW3 launch constituted like a 110% increase over base network load, so yes it’s a lot of data.

    Advertisements and crawlers constantly use up far more bandwidth.

    Crawlers rely on private connections between datacenters, very little of that traffic touches residential ISPs

    Fight the real problems instead of blaming the users.

    Literally no one is blaming users - There are plenty enough reasons to hate most ISPs, we don’t have to make up facts to find new ways to be mad.


  • Literally why CDNs and bitorrent tech exist

    Neither of these reduces the amount of bandwidth an end user requires to download a 120gb file. If anything torrenting makes it more problematic because the upload is spread amongst a dozen low density residential users rather than a single high throughput datacenter

    This is just the ISPs posturing to raise rates.

    Ya absolutely. Doesn’t change the fact that ‘gaming uses very little bandwidth’ is only considering the UDP packets sent during an online gaming session and ignoring all the other sources of usage.

    I literally have 5-10gb of updates queued up the first time I open steam nowadays





  • Windows doesn’t have ext4 compatibility. When you mount a Linux partition through WSL you aren’t actually mounting the drive itself, you are booting a VM up and piping all I/O through that VM back to an emulated disk device on the host windows OS

    You would be better off having your steam library on an NTFS partition - at least your Linux OS can read the drive natively