• Guenther_Amanita@feddit.de
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    10 months ago

    While most changes (file manager improvements, etc.) are cool to have and are just improvements to the overall experience, what’s up with the “fractional scaling and Mutter improvements”?

    Why does nobody explain them more? At least for me, fractional scaling is the first thing that comes to my mind when thinking about what Gnome needs the most.
    And performance improvements are also good to hear, but in which aspect? Triple dynamic buffering?

    Does anyone have further information?

    • Vincent@feddit.nl
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      10 months ago

      I believe the explanation is “it’s hard, it’s being worked on, but it will take some time until all the pieces are in place”, and they’re not going to hold off releases until it is.

    • TheGrandNagus@lemmy.world
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      10 months ago
      This release changes the ngl renderer to be the default renderer.
      
      The intent of this change is to get wider testing and verify that
      the new renderers are production-ready. If significant problems
      show up, we will revert this change for 4.14.
      
      You can still override the renderer choice using the GSK_RENDERER
      environment variable.
      
      Since ngl can handle fractional scaling much better than the old gl
      renderer, we allow fractional scaling by default with gl now. If you
      are using the old gl renderer (e.g. because your system is limited to
      GLES2), you can disable fractional scaling by setting the GDK_DEBUG
      environment variable to include the gl-no-fractional key.
      
      

      This is what I’ve found here

      This submitted article is far from a comprehensive changelog, and kinda glosses over some stuff, as you say.

    • Deceptichum@kbin.social
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      10 months ago

      Yeah but new wallpaper! Between this and Plasma 6 I’m having a hard time choosing based on all these new wallpapers.

      • Guenther_Amanita@feddit.de
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        10 months ago

        Yeah, but it sucks. Most XWayland-apps are blurry. So, I have the choice between not being able to read something because of my screen resolution at 100% scale, or activating fractional scaling and having half of my apps blurry.

        There was the talk about font scaling a while ago, where UI elements also scale with the font size. Has something happened there?