No worries, he can optimize it later.
No worries, he can optimize it later.
You can always write code for Free Software projects in your free time and contribute to a good cause.
I bought The Orange Box, so I had the same problem. All physical copies of games are like this now and Valve is the reason. That killed the used games market on PC. You used to be able to sell your game after you got bored of it, but not anymore.
GOG’s client is proprietary just like Steam and Epic, which is bad, but the difference is that their client is optional. You can get offline installers of games directly from the website, because games there are DRM-free. So that makes GOG better than those platforms. There is also a Free Software alternative client developed by the community - Heroic Games Launcher. It works with Epic Games Store as well.
Another store is itch.io, which sells DRM-free games and their optional client is Free Software. But this store only has indie games.
It would be nice if I could quit making proprietary software for a living. Maybe some day I will try making some commercial libre software and will see how it goes.
This is all true, but it’s interesting how people often forget another simple option: the software is commercial - it is simply sold on some website/store. Just like you can buy the game Mindustry on Steam, but it is Libre Software and even though you can get the build for free on GitHub and its itch.io page, people still pay for the Steam version. I wonder why people forget about this option, since it’s probably the simplest one.
Of course, Steam is a proprietary, unethical platform, so I’m just using it as an example - I’m not saying we should sell there.
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