As a junior dev, who mainly works with C#, wf improvements are they talking about? I always thought that C++ is way better for when performance is important, like in emulation. At my company, the seniors keep talking about how we should move away form .NET to C++.
I’m pretty sure that people pirating games have little to do with the current surge micro transaction filled games. It’s the opposite, the people who buy all that shit and let companies get away with it are to blame.
I was going to say Factorio as well! :D Hollow Knight has a native port and is a fantastic game, but my favorite games are ones like OpenMW or DevilutionX where the entire engine is remade from the ground up and open-source