Fascinated with stuff related to free software, modularity/decentralization, gaming, pixel art, sci-fi, cooking, anti-car-dependency, hardcore techno and breakcore

Mastodon: @basxto@chaos.social

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Joined 1 year ago
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Cake day: July 22nd, 2023

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  • Games originating in modding communities:

    • 0ad
    • SpringRTS
    • OpenRA (total conversion mods required)
    • OpenTTD
    • The Dark Mod (Mod for DOOM 3, but is not FPS)

    Games that are also sold on app stores, steam etc:

    • shattered pixel dungeon
    • mindustry
    • keeperrl (only ascii version is free and I don’t know how playable it is in that state)

    Games that are around for quite some time or gained quite a community around it at some point:

    • The Battle of Wesnoth
    • Cataclysm: Dark Days Ahead
    • BrogueCE (animated ascii graphics)
    • Minetest
    • Super TuxKart
    • Super Tux
    • Hedgewars

    Open sourced commercial games:

    • Castle Doctrine
    • Warzone 2100
    • Soldat
    • Astromenace

    Though for those who are more engines (SpringRTS and minetest) the quality really depends on the mods you are playing.


    Some stuff I just found and never played myself:

    • Catburglar
    • Roboden

    Open sourced commercial games:

    • Charge Kid
    • duelyst
    • Super Lemonade Factory
    • OpenClonk
    • Seven Kingdoms

    Assets are unfree but freely accessible:

    • Cendric2 (nc-nd)
    • Star Ruler (nc without music)
    • Cart Life (freeware)
    • Postal (freeware)
    • Pocket Island (nc-sa)
    • Strange Adventures in Infinite Space (nc)

    I’m not sure about whether these games got 100% FLOSSed or still require bought assets:

    • BYTEPATH

    A special case because these use CC BY-NC-SA even for source code, which is effectively unfree. They are ports of older Mac games, but most are 3D:

    • Mighty Mike
    • Cro-Mag Rally
    • Bugdom 1
    • Bugdom 2
    • Billy Frontier
    • Nanosaur 1
    • Nanosaur 2
    • Otto Matic

    The “problem” with the open source game landscape is, that a lot of games are either focused on multiplayer or have randomly generated worlds, because that developers can play that too. There are games with single player story line, I think open sourced commercial games are doing a bit better with this. Commercial open source games that are open source from the beginning are a newer development.