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Cake day: May 2nd, 2024

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  • Come on dude…are you kidding? You and I could do a family share without any risk to each other and share our entire libraries tonight. That is not the sameas handing off to your buddies. I love the family sharing program, I am currently using it. I am not against piracy. Let’s get all that out of the way.

    Surely you see the potential issue here if this is supposed to be a family sharing program?







  • Tell me a single FLOSS NLE I can use professionally. I’m all ears. Truly.

    You only use FLOSS right? What phone do you have? Computer? What apps/software do you use for work and entertainment? Let’s really drill down here. Because if you’re going to drop bombs and attack me you better have your house in order.

    I identified the significant hurdles open source NLE’s face. It’s reality. It’s why they aren’t being used professionally at all. If they can’t even reach 10% feature parity they aren’t on the table dude. I have bills, I have obligations. You think a client is going to accept “no I can’t fix that simple problem because my free NLE won’t let me but this other free one that’s closed source does”? Imagine this conversation.

    Hobbyists can hack away with these limited tools. It’s why drew that distinction. But i can’t unless I want to quit my career over not using Resolve/Premiere/Avid. You going to end your income over FLOSS?



  • Yeah especially the rate of improvements right now. It’s wild how many features are added annually. Audio tools alone are going through a meteoric improvement cycle. It’s baffling what I can do now that wasn’t even theorized by the industry 5 years ago.

    Resolve is great and the free version is very robust. Don’t try to learn it all. Learn how to import, cut, export. Then learn how to color. Then transform. Whatever you need as you need it.

    Their tutorials are also very excellent

    Edit: thinking more on this subject, I think if someone really wanted to take a crack at this they need to focus on automatic correction/repair tools.


  • 3 of them are about themes (2 of the 3 are the same so it’s 2 things about themes), and they just added ripple delete?

    Long road ahead. Especially with Resolve doing more in a quarter than projects like this do in a few years. I get it’s not meant to compete with Hollywood/commercial grade NLE’s but frankly the gap between them seems to just get wider and wider every year. I feel like most NLE’s that aren’t part of the big 4 (Adobe/Avid/Black Magic/Final Cut limping along) just can’t get past a very simplistic “you can cut and rearrange” proposition. Blender integration is the major exception here, which is admittedly very useful! But idk. I seek more FLOSS/FOSS stuff where I can and NLE’s just always seem so underpowered I can’t justify even learning them.

    I just can’t help but call out how the “game changer” is it looks more polished. It’s important to have a good UI/sleek look but “game changer”? I expected to read about a feature/tool.

    Edit: I really want to be fair to the developers here, because what they are doing is no small task. But the major hurdle here is convincing people to learn their particular NLE when there are so many out there and a lot of them are a little more standardized but still very distinct with their own learning curves. So every minute you spend learning this one, you’re not learning another one that may be more useful/applicable for what you need. But hey, to those of you who use this software and get use out of it, that’s awesome. I don’t want to discourage folks or act like this thing is useless. i’m just not sure what the future is for projects like this.



  • Except that’s not a problem in many countries so I don’t know why it has to be this way. US media ownership laws are among the worst in the world in that they are basically non-existent. It’s always been like this because we lack imagination and the companies are greedy as hell.

    Like people act like this is a new problem with digital media, but it is actually the case with physical media too - there are all sorts of restrictions about what you can and can’t do with it. We basically don’t own anything media-wise, we never have. The difference is now they can enforce it more strategically and effectively with digital downloads.




  • I didn’t say people don’t redline publicly traded companies. I’m saying not being public doesn’t mean leadership won’t. I’ve personally seen it plenty of times.

    Also, “fiduciary duty” (the “Supreme Court cases” I’m assuming you’re vaguely referring to) does not mean a CEO needs to always slam the gas at all times to maximize every single red cent at the cost of all medium and longterm considerations. This is a commonly parroted assertion by people online without a basis. “Fiduciary duty” and other obligations to the shareholders simply mean they can’t make obviously bad decisions that will hurt the shareholders. They don’t get hauled off by the Investor Police if they make a single longterm decision at the expense of a little short term profit.

    All of this isn’t to say we don’t see it happen all the time anyway. But if it was so strict we’d see more CEO’s hauled off, not golden parachutes everywhere as they break their companies apart.


  • It’s important to remember though that the steam deck itself is not the end goal for them. It’s part of building a larger Linux gaming ecosystem and solidifying their hard-core followers. Last I checked it it only sold 2 or 3 million. That’s impressive, but if you’re thinking about it as a competitor to say, the switch (which you see it compared to all the time) it’s clearly not a massive money maker. So it’s not hard to imagine a short term thinking leadership ending it.


  • I actually don’t mind the advertising. Good way to know what games are popping off or are just released. I’m not great about keeping up with everything coming out every month, so it’s honestly one of my number one ways of knowing what’s being talked about/releasing besides specific reccs from friends and forums.

    I also find it’s a great way to know that a game I used to play a lot dropped some beefy DLC. It’s not like we all keep tabs on every game we’ve put down thinking that we might return to it.


  • I don’t understand where this myth came from that if a company is a public that they aren’t potentially ruthlessly profit driven.

    Valve is not special. Gabe is to a certain degree (though I would also caution people from deifying anybody period). We can never take for granted that the valve and steam experience we largely enjoy today will be there tomorrow. That’s a simple fact.