Exactly, even when applied correctly, many projects will just not work with scrum. Managers that sponsor ONE approach have already failed…
Exactly, even when applied correctly, many projects will just not work with scrum. Managers that sponsor ONE approach have already failed…
The point is just differentiating your behavior between what you call a “bad” or a “good” junior.
And from experience the difference is whether they want to learn (regardless of their skill!!) or not (i.e are they passionate or it’s just a job?).
Passionate seniors get frustrated when they try to teach bad juniors, but there is no point on doing that, the problem was just that the senior was not involved in the hiring process…
I’ll add something which is not mentioned: Unreal Engine, one of the most popular game engines, is source available, but not open source. Many games modify it but its then impossible to release those sources. I’m guessing that it’s the same with many other engines…
The main issue is more about how many FOSS devs are available to implement what you just said unfortunately…
Do you have any experience using it for targeting consoles? I think that it’s the biggest issue left… I would also be curious of support of stuff like Nanite from Unreal Engine 5…
Which bridge do you use? do you self-host it?