In some respects, I can see this. Games such as unscrupulous MMOs are often carefully engineered to distort your ability to manage time and money. However, many games are still produced as entertainment products meant to compete on a basis of artistic or entertainment value. The addictive aspect doesn’t come from a manipulative design, but Rather just plain old fun, and in those cases similar arguments could be made about strawberries or books.
I would like to reiterate that there are addictive video games which really do try to manipulate you. Just like how a breakfast cereal might market itself as healthy and balanced while loaded with sugar and deceptive portion sizes, leading to unhealthy habits, a money first video game will contain elements carefully crafted to distort player’s perception and reasoning.
It’s just… All mixed together.
The attrition is slow, but every user lost to Linux is likely lost forever. After a year or so of totally free software, who is going to build a new windows compatible PC, buy a Windows 11 license, and pay for subscription service just to do word processing, or play a few incompatible games?
Windows completely overestimates people’s willingness to throw out their laptop or PC just to get a new OS paintjob. For every person who does it, another one will leave their ecosystem forever.